![]() Stages are no longer always simple left-to-right situations, which is hardly ground-breaking but does increase variety a bit. This added depth also lets the game switch things up a bit with the occasional quarter pipe, which makes you perform a vertical jump then land on a different lane which is headed back in the opposite direction. The first two OlliOlli games had a firmly locked camera because of their 2D parallax backgrounds but this time the camera is free to swoop around the fully 3D landscapes, in much the same way as Ubisoft’s Trials games. The 2.5D viewpoint also makes each stage far more interesting to both explore and admire. Naturally, these tasks are often significantly harder than merely reaching the end of the level: it’s when you take these on that you’re most likely to be launching your controller across the room (in the best possible way, of course), and in that respect OlliOlli World is very much cut from the same cloth as its ancestry. As in the previous entries, simply reaching the finish line in each stage is enough to progress through the game, but each stage also has a series of tasks which provide rewards when cleared (usually equipment or clothing in this case).īecause many of these tasks focus on specific objects or set-pieces on a stage – perform trick X over obstacle Y, collect all of a certain object and so on – this means you may have to take on stages numerous times to make sure you hit every route and find every secondary objective. This increase in variety also has a clear impact on the game’s trademark task system. This increases the replay factor further because now many of the stages have distinct routes to explore. Because the game now has depth, there are moments where you can hit a button to slip sideways into a different lane which then splits off to a completely different section of the course. This time, as well as retaining this, World also adds multiple lanes to proceedings. “Fans of the series should be able to take to OlliOlli World like a duck to water (albeit a duck with a skateboard strapped to its feet).” Many of the stages in the previous games had multiple high and low routes (similar to the 16-bit Sonic the Hedgehog games) meaning players could experiment to see which provided the highest scoring runs. The switch from straight 2D visuals to a 2.5D view – with characters and environments now fully polygonal – means the game can pull off more interesting tricks. That’s not to say the game doesn’t introduce any new mechanics, however. In this sense, then, fans of the series should be able to take to OlliOlli World like a duck to water (albeit a duck with a skateboard strapped to its feet). This ensures, you don’t lose speed and that you get the maximum points from your tricks. Timing is also crucial, as players have to hit a button just as they touch the floor to ensure a perfect landing. These can be made more complex by performing quarter circles, half circles and ¾ circles, while using the triggers rotates the board too. Players still use a button to push the board and gain speed, while the left stick is still used for jumps, tricks and grinds.īy holding the left stick in a certain direction then releasing it, your character pulls off different stunts. It’s up to them to make their way through each of Radlandia’s five districts as they attempt to reach Gnarvana.Īlthough the game looks significantly more impressive than the previous OlliOlli games, the general mechanics remain the same. Chiffon is a skater who has the ability to talk to the Skate Gods, and she’s looking for a successor to take over, and that’s where the player’s character comes in. The game is set in Radlandia, an idyllic world created by the Skate Gods. Whereas its predecessors sported a more retro, pixel art look, World has a beautiful new cartoon-like appearance with characters and backgrounds reminiscent of the likes of Adventure Time and Steven Universe. The most immediately apparent difference in OlliOlli World is the game’s new art style. That changes on February 8 when OlliOlli World arrives on PlayStation, Xbox, Switch and PC. ![]() While at first glance it appeared no different to any of the endless runners that were rife on mobile at the time, in reality OlliOlli was a compelling skateboarding title that was engaging and infuriating in equal measure.īoth OlliOlli and its sequel were well received, but the series has been in hibernation for more than half a decade (a 2019 Switch port aside). When it first arrived on the PlayStation Vita eight years ago, the original OlliOlli was a pleasantly surprising demonstration that less is more. ![]()
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